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Philip Degarmo

Philip Degarmo

4 posts published

rust

Rust on iOS with SDL2

A guide to setting up an iOS project using Rust and SDL2

Jul 21, 2020 • 8 min read

Atelier/Legion Integration Demo

(Originally posted on the amethyst community forums on Mar 14, 2020) In late 2019/early 2020, @kabergstrom and I explored how legion and atelier-assets could be integrated together, particularly in the context of implementing an editing workflow. Some of the goals we started with are here: Rich Editing Experience Using

May 10, 2020 • 11 min read
rust

A Personal, Opinionated Guide to the Rust Game Development Ecosystem

The Rust Game Development Working Group has been investigating creating an ecosystem guide, in a similar vein to arewegameyet.com. If there is one thing we have consensus on, it's that we want it to be impartial and not opinionated. However, there is value in having opinionated guides to the

Aug 11, 2019 • 5 min read
rust

My First Three Months with Rust​

I’ve used C++ professionally in games and simulations for over 10 years, and in the past few years I’ve also used C# to build distributed backend systems. Lately, I’ve been exploring rust.

Aug 7, 2019 • 5 min read
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