A guide to setting up an iOS project using Rust and SDL2
The Rust Game Development Working Group has been investigating creating an ecosystem guide, in a similar vein to arewegameyet.com. If there is one thing we have consensus on, it's that we want
I’ve used C++ professionally in games and simulations for over 10 years, and in the past few years I’ve also used C# to build distributed backend systems. Lately, I’ve been exploring rust.